Go BackHow to Change Character in Rust: Is It Even Possible?
By Gabriele Asaro
2 min read
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How to Change Character in Rust: Is It Even Possible?

Let's talk about how to change character in Rust. If you're new to the game or just tired of your current look, you might be wondering if there's a way to switch things up.

Well, I've got some news for you - and it might not be what you want to hear.

Here's the deal: Rust doesn't actually let you change your character's appearance.

I know, it's frustrating.

When you first start playing, the game randomly generates your character based on your Steam ID. This means your race, gender, and overall look are set in stone.

So why did the developers do this? It's all about creating a diverse and realistic world. They wanted to make sure there was a good mix of different-looking characters without letting players always default to the same choices.

Now, you might have heard about some workarounds. Some players talk about creating new Steam accounts or messing with launch codes.

But let me be straight with you - these methods are unreliable at best and could even get you in trouble.

Here's what you can do instead:

  1. Focus on gameplay. Rust is all about survival, not looks.
  2. Use cosmetic items. You can't change your base appearance, but you can customize your clothing and gear.
  3. If you're really unhappy, you could create a new character on a new Steam account. But remember, it'll still be random.

The bottom line is this: Rust wants you to play the hand you're dealt. It's part of the game's philosophy. Your character's skills and actions matter way more than how they look.

My advice? Accept your character.

Focus on becoming the best survivor you can be. In Rust, it's not about how you look - it's about how you play the game.

Gabriele AsaroAbout the author

Gabriele Asaro
Gabriele Asaro

I'm the Head of Research at RustClash. With over 5 years of experience in the Rust niche, I have developed extensive knowledge of the game, its strategies, and the competitive scene. My insights are based on years of in-depth analysis and close involvement with the Rust community.