Go BackCan I Debug Rust Game Without EAC Ban: A Developer's Guide
By Gabriele Asaro
2 min read
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Can I Debug Rust Game Without EAC Ban: A Developer's Guide

Can I debug rust game without EAC ban?

As a developer or modder, you might want to peek under Rust's hood without triggering Easy Anti-Cheat (EAC). It's a tricky situation, but I've got some insights for you.

First off, debugging Rust with EAC active is a no-go.

EAC is designed to prevent exactly this kind of tinkering, even if your intentions are pure.

But don't worry, there are ways to debug without risking a ban.

Here's the deal: you can run Rust without EAC, but only on servers that have it disabled. This is important.

Never try to join an EAC-protected server with a modified client – that's a fast track to ban town.

So, how do you do it? Here's a simple approach:

  1. Set up your own server. This gives you full control.
  2. In your server.cfg file, add this line: server.eac 0
  3. This disables EAC on your server.

Now, for the client side:

  1. Launch RustClient.exe directly. This bypasses the normal launch process that includes EAC.
  2. If EAC still starts, you can kill its process in Task Manager.

Remember, this setup is for debugging and modding only.

You won't be able to join public servers this way, and that's a good thing. It keeps the playing field fair for everyone else.

If you're hitting EAC-related errors even when trying to debug, try these steps:

  1. Delete C:\Windows\SysWOW64\EasyAntiCheat.exe
  2. Verify your game files in Steam
  3. Run Rust again to reinstall EAC cleanly

A word of caution: be careful about running Steam or games as administrator. It can fix some issues but also poses security risks.

Lastly, if you're passionate about modding Rust, consider reaching out to the developers. They might have official channels or tools for modders that don't risk bans.

Remember, the goal here isn't to cheat or gain an unfair advantage. It's about understanding the game better, maybe creating mods, or just satisfying your curiosity.

Always respect the game, its developers, and other players.

Gabriele AsaroAbout the author

Gabriele Asaro
Gabriele Asaro

I'm the Head of Research at RustClash. With over 5 years of experience in the Rust niche, I have developed extensive knowledge of the game, its strategies, and the competitive scene. My insights are based on years of in-depth analysis and close involvement with the Rust community.